Notes on project ideas (discarded)
Initially, I was taken with the idea of designing a room or space filled with paraphernalia relating to the occupant or owner of the space. Through this I would enhance my understanding of environmental storytelling.
This environment would reflect the strengths and weaknesses of a character, and the player would learn intimate details about them without ever seeing the character.
I was going to (and probably still will) read into production design for information on mise en scene; to assist with including items relevant to the environment and its purpose.
(Dreamworlds - Hand Bacher)
The environment would change over time, as the player learned more about the inhabitant from the objects found in the environment.
It would have been a good platform to explore
This environment would reflect the strengths and weaknesses of a character, and the player would learn intimate details about them without ever seeing the character.
I was going to (and probably still will) read into production design for information on mise en scene; to assist with including items relevant to the environment and its purpose.
(Dreamworlds - Hand Bacher)
The environment would change over time, as the player learned more about the inhabitant from the objects found in the environment.
It would have been a good platform to explore
- mental illness
- disability
- emotional instability
- etc.
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