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This is the brain material I made in a 3D workshop, as a reintroduction to Substance Designer
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| I created this alpha from a screenshot of a zsphere mesh in zbrush using photoshop |
Using transformations and tiling nodes in Substance Designer I was able to create a varied organic repeating material. All of the exported texture maps are below.
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| Albedo |
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| Normal |
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| AO |
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| Height |
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| Roughness |
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| Metallic |
I created a ground material for my environment, something I've been dreading up to this point. I'm excited to get it into my environment though.
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