BA3a Week 5 Review

This is the brain material I made in a 3D workshop, as a reintroduction to Substance Designer


I created this alpha from a screenshot of a zsphere mesh in zbrush using photoshop
Using transformations and tiling nodes in Substance Designer I was able to create a varied organic repeating material. All of the exported texture maps are below.
Albedo
Normal


AO



Height

Roughness

Metallic

I created a ground material for my environment, something I've been dreading up to this point. I'm excited to get it into my environment though.





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