Dissertation Research

Provisional Title:

How do complex synthetic economies affect player interaction with virtual environments
(and how does this compare to interaction with real world economies)

Edward Castranova - Game Studies

Sam Lewis - Economic Theory and MMOGs

Tony Cleaver - Understanding the world economy

Alfred L. Malabre - Understanding the economy: for those who can't understand economics

Vili Lehdonvirta, Edward Castranova - Virtual economies: design and analysis

Christopher Thorpe, Jessica Hammer, Jean Camp, Jon Callas, and Mike Bond - Virtual economies - Threats and risks

Edwin Lefevre - Reminiscences of a stock operator

Lawrence Blume, Steven Durlauf - The new palgrave dictionary of economics

Web Links:

Edward Castronova – On Virtual Economies (http://www.gamestudies.org/0302/castronova/)

Game Theory – How World of Warcraft will save the economy (https://www.youtube.com/watch?v=fDfNoCjtXvQ)

Mises on Speculation (https://wiki.mises.org/wiki/Speculation)

Talk about merchant guilds in Runescape / WoW

Mention the how menial in game tasks would seem in real life

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