Dissertation Research
Provisional Title:
How do complex synthetic economies affect player interaction with virtual environments
(and how does this compare to interaction with real world economies)
Edward Castranova - Game Studies
Sam Lewis - Economic Theory and MMOGs
Tony Cleaver - Understanding the world economy
Alfred L. Malabre - Understanding the economy: for those who can't understand economics
Vili Lehdonvirta, Edward Castranova - Virtual economies: design and analysis
Christopher Thorpe, Jessica Hammer, Jean Camp, Jon Callas, and Mike Bond - Virtual economies - Threats and risks
Edwin Lefevre - Reminiscences of a stock operator
Lawrence Blume, Steven Durlauf - The new palgrave dictionary of economics
Web Links:
Edward Castronova – On Virtual Economies (http://www.gamestudies.org/0302/castronova/)
Game Theory – How World of Warcraft will save the economy (https://www.youtube.com/watch?v=fDfNoCjtXvQ)
Mises on Speculation (https://wiki.mises.org/wiki/Speculation)
Talk about merchant guilds in Runescape / WoW
Mention the how menial in game tasks would seem in real life
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