BA3a Week 6 Review
I modelled some extremely simple moulds in maya; to quickly populate my environment. I textured them in Painter.
Material
Albedo
Normal
Height
Ambient Occlusion + Roughness + Metallic
I imported my new moulds to my project alongside my ground material, which looks pretty good, but needs tweaking to look as it should.
I had a play with post processing in UE4, producing a better atmosphere than my environment had before.
I also re-exported my grass-style slime moulds as a group to better optimise texture usage. I gave the meshes a little more topology to prevent them from looking like triangles on sticks.
Modelled in Maya, textured and rendered in Substance Painter
Albedo
Normal
Mixed AO/R/M
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