BA3a Week 6 Review



I modelled some extremely simple moulds in maya; to quickly populate my environment. I textured them in Painter.


Material


Albedo


Normal


Height


Ambient Occlusion + Roughness + Metallic



I imported my new moulds to my project alongside my ground material, which looks pretty good, but needs tweaking to look as it should.



I had a play with post processing in UE4, producing a better atmosphere than my environment had before.





I also re-exported my grass-style slime moulds as a group to better optimise texture usage. I gave the meshes a little more topology to prevent them from looking like triangles on sticks.


Modelled in Maya, textured and rendered in Substance Painter


Albedo


Normal


Mixed AO/R/M

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