Had a go at modelling another twig to replace my not-so-good one
Initial sculpt in Zbrush
Retopology and unrwap in Maya
Mesh wish material designed and rendered in Substance Painter
Normal
Height
Imported twigs to environment. Everything's looking a bit green, will need to tweak post processing stuff again.
I created a skysphere for my environment using a sphere with inverse faces and a random HDRI image of woodland from Wikimedia.
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