BA3a Week 8 Review

Had a go at modelling another twig to replace my not-so-good one




Initial sculpt in Zbrush





Retopology and unrwap in Maya







Mesh wish material designed and rendered in Substance Painter




Albedo





Normal





Height





Imported twigs to environment. Everything's looking a bit green, will need to tweak post processing stuff again.

I created a skysphere for my environment using a sphere with inverse faces and a random HDRI image of woodland from Wikimedia.




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