BA3a Week 10 Review


I followed the same workflow as previously used to model this asset. I started with only a sphere mounted on a tapered cylinder (not pictured). I then deformed this mesh into the desired shape using zbrush and retopologised in maya whilst creating a cage for baking the high poly zbrush mesh's detail onto my retopologised low poly mesh. The low poly mesh is fairly low at only 1870 tris.


My initial attempt to replicate this variety of slime mould was pathetic. I used substance painter's vein generator to try to create an organic look, though it just came out like silly string.


My second attempt was much better, though it still doesn't look enough like the original I'm happy to say this piece is "loosely based" on the variety slime mould pictured below. The lower half of my asset isn't textured very intricately, as this will be covered by the lower level of foliage in my environment this is not important.



Albedo


Normal


AO + Roughness + Metallic


Height

This is the slime mould this asset was based on, if a little loosely.

The purpose of this asset was to bring more colour variation to my environment. Up to this point everything has been very orange and yellow. Looking back to my mood board it's easy to see why.



My board is clearly dominated by oranges, yellows and reds which are only contrasted by black and white. I'm glad that I was able to bring some colour diversity to my environment.




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