BA3a Week 9 Review

iteration 1 - too lumpy

iteration 2 - too cracky

I created this lycogala epidendrum inspired mould referencing the below image. It's a low poly sphere with textured made in substance painter. I used a leather alpha to make a cracked black mask which I utilised to generate an organic layering of reds and pinks with a chromatic grey/yellow filling the gaps between.
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Lycogala epidendrum - Bonnie Ott |
Here are my new moulds in my environment, they've really added to the environments overall feel. I exported greyscale height maps for use with tessellation in UE4. I approached this much in the same way to my ground material.
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